The law of diminishing returns is often used to analyze the ideal amount of which factor of production?a. Capital
b. Land
c. Entrepreneurship
d. Labor

Answers

Answer 1
Answer: D. The law of diminishing returns analyzes the amount of utility orproduction that will be gained by adding additional units of some factorinto a project or activity. Additional units of labor are understood toproduce diminishing levels of output over the same time period.
Answer 2
Answer:

Answer

D.Labor

Explanation:

Brainliest please


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Based on economic and social measures of development, the United States is considered a __________ country.a. developing b. developed c. underdeveloped d. least developed
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Angle B has a measure between 0 and 360 and is coterminal with a –865° angle. What is the measure of angle B?110° 115° 210° 215°
The Internet can be accessed through a(n) (1 point) ISP. DSL. router. WWW.

What is a public good?

Answers

Answer:

a shared good or service for which it seems impractical to make consumers pay individually and to exclude nonpayers

Explanation:

a non-profitable service that is provided to anyne in society

ou are given 6 to 1 odds against tossing three heads with three coins, meaning you win $6 if you succeed and you lose $1 if you fail. Find the expected value (to you) of the game. Would you expect to win or lose money in 1 game? In 100 games? Explain.

Answers

Answer:

EV = $-0.125

For one game, the outcome cannot be predicted, even though you are more likely to lose money.

For 100 games, you are expected to lose about $12.50

Explanation:

Expected value is the sum of the product of all possible outcomes by their payouts. In this case, there are only 2 possible outcomes. You either win by tossing 3 three heads with three coins or lose.

The probability of winning (P(w)) is:

P(w)=0.5*0.5*0.5\nP(h)=0.125

Therefore, the probability of losing (P(l)) is:

P(l)=1-0.125\nP(l)=0.875

The expected value (EV) for the game is:

EV= 6*0.125 - (1*0.875)\nEV = -0.125\n

For one game, the outcome cannot be predicted, even though you are more likely to lose money than win. As for 100 games, since the expected value is negative, you are expected to lose money (about $12.50).

Final answer:

The expected value of the game, where you win $6 if you get three heads on three coin tosses and lose $1 otherwise, is -$0.62. This indicates that you will lose, on average, about 62 cents per game, making it an unwise game to play if the aim is to win money.

Explanation:

The subject of this question is the expected value concept in mathematics, specifically in probability theory. To calculate the expected value of the game, you need to multiply the probability of winning by the amount won and subtract the product of the losing probability and the amount lost. In this case, you are given 6 to 1 odds against tossing three heads with three coins, meaning you win $6 if you succeed and you lose $1 if you fail.

The possible outcomes when tossing three coins are: 3 heads, 2 heads-1 tail, 1 head-2 tails, or 3 tails. Each of these outcomes has an equal probability of 1/8 or 0.125 because there are 8 possible outcomes. The only way to win the game is to get 3 heads, so the probability of winning is 0.125 and the probability of losing is 1 - 0.125 = 0.875.

To calculate the expected value, multiply the probability and the respective payoff (gain or loss). Therefore it is: Expected Value = (0.125) * ($6) - (0.875) * ($1) = -$0.62. This means that on average, you'll lose about 62 cents per game, so it would not be a good idea to play this game if the goal is to make money.

Learn more about Expected Value here:

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Gomez Corp. uses the allowance method to account for uncollectibles. On January 31, it wrote off an $2,100 account of a customer, C. Green. On March 9, it receives a $1,600 payment from Green. Prepare the journal entry or entries for January 31.
Prepare the journal entry or entries for March 9; assume no additional money is expected from Green.

Answers

Answer: Please see answer in explanation column

Explanation:

a) Journal entry to write off an uncollectible amount.

Date          Account                                         Debit             Credit

Jan 31st    Allowance for doubtful accounts  $2,100

Accounts receivable—C. Green                                          $2,100

b) Journal to record recovery of the bad debt.

Date          Account                                         Debit             Credit

Mar 9  Accounts receivable—C. Green        $1,600

Allowance for doubtful accounts                                         $1,600

c) Journal to record payment on account.

Date          Account                                         Debit             Credit

Mar 9      Cash                                                 $1,600

Accounts receivable—C. Green                                           $1,600

Changing prices to attract customers is most difficult in a__________

Answers

Changing prices to attract customers is most difficult in a purely competitive markets. Currently there are a lot of stores or company that have almost the same products, thus in order to attract customers, they tend to change their prices to have a lower one.

Answer:

C

Explanation:

The phrase “assests get trapped” was used in the movie. What does that mean?

Answers

Answer:

The phrase “assests get trapped” was used in the movie. What does that mean? In farming the largest percentage of expenses are out front/at the beginning – they must be incurred without having any idea what the market price will be. Farmers have good years, but must save for the bad years because they will happen too

Explanation:

The first federal retirement benefits were give to veterans ofA. World War I.
B. the Spanish American War.
C. the Mexican War.
D. the Civil War.

Answers

It's A. World War I
The United States has the most comprehensive system of assistance for Veterans of any nation in the world, with roots that can be traced back to 1636, when the Pilgrims of Plymouth Colony were at war with the Pequot Indians. The Pilgrims passed a law that stated that disabled soldiers would be supported by the colony.

Later, the Continental Congress of 1776 encouraged enlistments during the Revolutionary War, providing pensions to disabled soldiers. In the early days of the Republic, individual states and communities provided direct medical and hospital care to Veterans. In 1811, the federal government authorized the first domiciliary and medical facility for Veterans. Also in the 19th century, the nation's Veterans assistance program was expanded to include benefits and pensions not only for Veterans, but for their widows and dependents.

Following the Civil War, many state Veterans homes were established. Since domiciliary care was available at all state Veterans homes, incidental medical and hospital treatment was provided for all injuries and diseases, whether or not of service origin. Indigent and disabled Veterans of the Civil War, Indian Wars, Spanish-American War, and Mexican Border period, as well as the discharged regular members of the Armed Forces, received care at these homes.

As the U.S. entered World War I in 1917, Congress established a new system of Veterans benefits, including programs for disability compensation, insurance for service personnel and Veterans, and vocational rehabilitation for the disabled. By the 1920s, three different federal agencies administered the various benefits: the Veterans Bureau, the Bureau of Pensions of the Interior Department, and the National Home for Disabled Volunteer Soldiers.

The first consolidation of federal Veterans programs took place August 9, 1921, when Congress combined all World War I Veterans programs to create the Veterans Bureau. Public Health Service Veterans’ hospitals were transferred to the bureau, and an ambitious hospital construction program for World War I Veterans commenced.

World War I was the first fully mechanized war, and as a result, soldiers who were exposed to mustard gas, other chemicals and fumes required specialized care after the war. Tuberculosis and neuro-psychiatric hospitals opened to accommodate Veterans with respiratory or mental health problems. A majority of existing VA hospitals and medical centers began as National Home, Public Health Service, or Veterans Bureau hospitals. In 1924, Veterans benefits were liberalized to cover disabilities that were not service-related. In 1928, admission to the National Homes was extended to women, National Guard and militia Veterans.

The second consolidation of federal Veterans programs took place July 21, 1930, when President Herbert Hoover signed Executive Order 5398 and elevated the Veterans Bureau to a federal administration—creating the Veterans Administration—to "consolidate and coordinate Government activities affecting war veterans." At that time, the National Homes and Pension Bureau also joined the VA.

The three component agencies became bureaus within the Veterans Administration. Brig. Gen. Frank T. Hines, who had directed the Veterans Bureau for seven years, was named the first Administrator of Veterans Affairs, a job he held until 1945.

Dr. Charles Griffith, VA’s second Medical Director, came from the Public Health Service and Veterans Bureau. Both he and Hines were the longest serving executives in VA’s history.

Following World War II, there was a vast increase in the Veteran population, and Congress enacted large numbers of new benefits for war Veterans—the most significant of which was the World War II GI Bill, signed into law June 22, 1944. It is said the GI Bill had more impact on the American way of life than any law since the Homestead Act of 1862.

The GI Bill placed VA second to the War and Navy Departments in funding and personnel priorities. Modernizing the VA for a new generation of Veterans was crucial, and replacement of the “Old Guard” World War I leadership became a necessity.
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